Ray Watkins Portfolio
Ray Watkins | VR and Game Developer
University of Rochester Computer Science and Digital Media Studies double major with a strong passion for creating immersive games and XR experiences. I specialize in C# and Unity, applying creative design and technical skills to build engaging interactive projects. I bring proven leadership and teamwork skills from competitive athletics and coaching, thriving in collaborative environments to tackle complex challenges.

Projects
Current Work & Development
VR Research Assistant, Mt. Hope Family Center (Internship)
I build VR tools for clinical research into youth mental health. The current prototype pairs a VR app with an online research dashboard that lets clinicians evaluate EMDR techniques for children (ages 10-14) dealing with chronic stress. I work on it alongside faculty, a clinical psychology team, and other VR developers, building everything in Unity and C# with OpenAI, Next.js, and Firebase behind it. The project is grant-funded and built to support a planned youth study.
Ultimate Chase (Personal Project - in development)
A 3D action multiplayer game built in Unity, centered on high-stakes tag. Players chase and evade across the map using the 5x5x5 Matrix, an ability system that mixes mobility moves, tactical tools, and in-match magic orbs that spawn into the arena. A 50-point RPG system lets you spend points across six stats to build your own archetype, customizing how you reach a shared speed and jump ceiling. Online multiplayer runs on Unity Netcode for GameObjects (NGO), with four game modes built on one core loop, across PC and console. I build it in C# with an AI-assisted workflow (Cursor, Claude, and a custom MCP).
Let's Build the Next Reality!
I am actively seeking roles where I can leverage my C# and Unity skills to create impactful interactive experiences. View my full resume or connect on LinkedIn to explore how I can contribute to your team.



