Ray Watkins Portfolio
Ray Watkins | VR and Game Developer
University of Rochester Computer Science and Digital Media Studies double major with a strong passion for creating immersive games and XR experiences. I specialize in C# and Unity, applying creative design and technical skills to build engaging interactive projects. I bring proven leadership and teamwork skills from competitive athletics and coaching, thriving in collaborative environments to tackle complex challenges.

Projects
Current Work & Development
Coding Team Lead, Studio X @ University of Rochester (Professional)
I lead a five-person coding team building a VR game in Unity. I build the core physics interactions and other foundational gameplay systems the rest of the team's work depends on, assign tasks, and manage the team's Git release pipeline through pull request review. I also coordinate with the project lead and modeling lead to figure out what's built next.
VR Research Assistant, Mt. Hope Family Center (Internship)
This summer I took what started as a nonfunctional prototype and turned it into a working VR app paired with an online research dashboard that lets clinicians evaluate EMDR techniques for children (ages 10-14) dealing with chronic stress, built in Unity, C#, TypeScript, OpenAI, Next.js, and Firebase. I work on it alongside a clinical psychology team, and wrote the 9-section RA operations guide the team now uses to run sessions independently. The research was funded by a $6,000 research stipend and built to support a planned youth study.
Ultimate Chase (Personal Project - in development)
A 3D action multiplayer game built in Unity, centered on high-stakes tag. Players chase and evade across the map using the 5x5x5 Matrix, an ability system that mixes mobility moves, tactical tools, and in-match magic orbs that spawn into the arena. A 50-point RPG system lets you spend points across six stats to build your own archetype, customizing how you reach a shared speed and jump ceiling. Online multiplayer runs on Unity Netcode for GameObjects (NGO), with four game modes built on one core loop, across PC and console. I build it in C# with an AI-assisted workflow (Cursor, Claude, and a custom MCP).
On the Dot (Personal Project - launched)
A real-time multiplayer party game that runs entirely in the browser, built and shipped solo. Players guess against a hidden number across several modes (head-to-head, teams, free-for-all, and solo against bots), and landing exactly on the target scores a bonus. The whole thing runs on a React and TypeScript client with a Node and Socket.IO server handling live rooms and authoritative scoring, backed by a Postgres database. I built the full production stack behind it, including Stripe payments for one-time unlocks, a magic-link restore flow over email, and a redemption-code system with per-code caps. It is live at onthedot.games.
Let's Build the Next Reality!
I am actively seeking roles where I can leverage my C# and Unity skills to create impactful interactive experiences. View my full resume or connect on LinkedIn to explore how I can contribute to your team.





