Ray Watkins Portfolio

Ray Watkins | VR and Game Developer

University of Rochester Computer Science and Digital Media Studies double major with a strong passion for creating immersive games and XR experiences. I specialize in C# and Unity, applying creative design and technical skills to build engaging interactive projects. I bring proven leadership and teamwork skills from competitive athletics and coaching, thriving in collaborative environments to tackle complex challenges.


Projects


Current Work & Development

VR Escape Room (Professional)
I am working at my school's XR hub as a coding team member on a large-scale VR Escape Room experience. My recent focus has been on implementing key interactive props and UI elements. This includes writing the C# scripts for a fully functional, persistence-enabled chalkboard system (allowing players to write and erase in VR) and coding in-game UI elements for seamless interaction and integration with the main game logic.

Ultimate Chase & Survive the Course (Personal Project)
This personal project is a 3D multiplayer action game centered on a highly engaging runner-vs-chaser loop. I recently published a playable prototype, Survive the Course, on Itch.io, featuring 1v1 online matchmaking and global leaderboards. A core focus of this project has been leveraging AI development tools (Cursor, Unity MCP) to efficiently master and implement complex backend networking details through Unity Gaming Services.


Let's Build the Next Reality!

I am actively seeking roles where I can leverage my C# and Unity skills to create impactful interactive experiences. View my full resume or connect on LinkedIn to explore how I can contribute to your team.