Ray Watkins Portfolio

Ray Watkins | VR and Game Developer

University of Rochester Computer Science and Digital Media Studies double major with a strong passion for creating immersive games and XR experiences. I specialize in C# and Unity, applying creative design and technical skills to build engaging interactive projects. I bring proven leadership and teamwork skills from competitive athletics and coaching, thriving in collaborative environments to tackle complex challenges.


Projects


Current Work & Development

VR Escape Room (Professional)
I am working at my school's XR hub as a coding team member on a large-scale VR Escape Room experience. My recent focus has been on implementing key interactive props and UI elements. This includes writing the C# scripts for a fully functional, persistence-enabled chalkboard system (allowing players to write and erase in VR) and coding in-game UI elements for seamless interaction and integration with the main game logic.

Medieval VR Haunted House (Personal Project)
This personal project is a VR adventure focused on atmospheric horror and combat set within a medieval haunted house. My goal is to create a short, impactful experience where players explore the environment, fight off creatures, and uncover a central treasure. I recently finished environmental designs and core systems, including implementing smooth VR locomotion. I am currently working on designing a basic AI/pathing system for hostile entities, and utilizing spatial audio to maximize player tension and immersion.


Let's Build the Next Reality!

I am actively seeking roles where I can leverage my C# and Unity skills to create impactful interactive experiences. View my full resume or connect on LinkedIn to explore how I can contribute to your team.